Video Works by Jeremy Parish

A double-header from Acclaim this week, which isn't as bad as you might expect given the publisher's track record. Neither of these games are particular standouts, but neither will have you praying for the sweet release of death, either. Tiger-Heli is a decent-ish adaptation of a decent-ish arcade shooter, and Star Voyager... well, it's ambitious, but not especially good. There were far better NES games, but there were certainly much worse as well.

While NES Works normally focuses on contextualizing NES games (especially those from Japan) by defining their place in contemporary video game history, and by explaining the state of the industry at the time of their initial creation (and subsequent release into the U.S., when applicable), sometimes exceptions must be made. Here we have one of those cases. While it's certainly worth understanding the import-only works that inspired Deadly Towers's genesis, a significant portion of this game's legacy came about more than a decade—or even two decades—after its U.S. debut. Here we see that sometimes a game is not nearly so remarkable as the conversation that springs up around it.

Direct download: Deadly20Towers20retrospective-20Myer20lemon207C20NES20Works2023055.mp4
Category:Video Games -- posted at: 9:00am EDT

The sequel to Pitfall! gives us an even more expansive world to explore than pioneers like Montezuma's Revenge: A system of underground caverns comprising roughly 250 screens of virtual real estate. Sure, about 50 of those screens amount to columns of empty air, but the underlying concept has merit. Pitfall II downplayed white-knuckle action in favor of unraveling the pathways and interconnections of its subterranean world in order to explore every corner, score points, and complete an objective.