Video Works by Jeremy Parish

Moving beyond the three launch-day Japanese releases for Sega's Game Gear, we venture into November 1990 with three more titles that continue checking off the obligatory boxes for a new game platform: Strategy, mahjong, and platformer.

Two of these games never made it to the U.S., continuing the precedent set by Pengo: Ultimately, a sizable percentage of Game Gear's library would fail to reach the States. Not that American kids were necessarily clamoring for a dense strategy title set in the Warring States era of Japan, or for a conversion of a tabletop game typically enjoyed by the elderly. They probably WERE clamoring for a great conversion of Wonder Boy, though! Too bad some of them never realized it was available right from the console's beginnings due to Sega of America's bizarre decision to rename Wonder Boy "Revenge of Drancon." Not to belabor a point, but... what?

Still, another convincing case for Game Gear's merits versus the competition as it hits on some nuts-and-bolts titles that demonstrate both capable technical performance and appealing visuals.

Special thanks to Stone Age Gamer for helping to make this series possible with their EverDrive-GG X7: https://stoneagegamer.com/everdrive-gg-x7-black.html

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.


Another Capcom creation this week. It's not quite up there with the company's best work, but you can see their collective spirit in action here—Gun.Smoke hits on a lot of popular Capcom beats all at once. It's a vertically scrolling shooter, themed around American pop culture (in this case, Western movies), whose home port contains a number of embellishments over the coin-op title to make it better suited for the NES. Despite the compromises it suffered in coming home, Gun.Smoke plays well on NES and makes a lasting impression, making it yet another top-flight creation for a valuable NES third party.

Special thanks to Steve Lin of the Video Game History Foundation for providing a look at the game's alternate packaging!

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.

Direct download: Gun.Smoke_retrospective__Wild_gunmen__NES_Works_073.mp4
Category:Video Games -- posted at: 12:00pm EDT

This episode brings the recent run of NES Works Gaiden episodes to a head by being both massive, sprawling, and focused on a European creation. Whew.

The Aladdin Deck Enhancer is one of those NES tidbits that people have probably heard of but most likely only know through second-hand sources, such as The Angry Video Game Nerd. I don't know that I have much to add to the conversation, especially since the Aladdin has low compatibility with FPGA-based clone hardware, but by god, this was a patron request (from Joseph Wawzonek), and I am determined to give Video Works patrons their money's worth.

Honestly, this episode was a lot of fun to put together, despite its technical issues. A few of the games were definitely on the dicey side, but most were solid, and a few are good enough that I want to play them again sometime when I'm not simultaneously freebasing a dozen different unfamiliar games for an episode of a weekly video series.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.


By patron request of Jon, it's our first (of likely a fair few) full look at a European exclusive for NES: Imagineer's impressive conversion of British microcomputer classic Elite. I won't even pretend to show off the full depth of the game here; it's a complex and intricate game that requires extensive play to master, whereas I struggle with not dying at the hands of marauders the instant I come out of warp in a system local to the game's starting point.

I may not be adept at this particular simulation, but I can recognize how impressive a conversion this is... even if the hardware REALLY wasn't designed for it.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.

Direct download: Elite20retrospective-20Space20odyssey207C20NES20Works20Gaiden202316.mp4
Category:Video Games -- posted at: 10:00am EDT

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