Video Works by Jeremy Parish

Capcom arrives half-heartedly on Super NES with a deeply flawed conversion of arcade smash Final Fight. Missing stages, characters, and play options, this 16-bit debut looked nice in magazines, but didn't play nearly as impressively as Nintendo's own releases.

Direct download: Final_Fight_retrospective_Going_it_alone___Super_NES_Works_006.mp4
Category:Video Games -- posted at: 12:00pm EDT

Konami makes its Super NES debut (and so soon on this channel after their first NES game!) with the third Gradius game, and the second to make its way to the U.S.: Gradius III, a verrrrry sloooow adaptaaaation of a murderous arcade game. While it doesn't show off Nintendo's shiny new Super NES hardware to the most flattering effect, the constant, all-consuming slowdown actually does have its share of beneficial side effects....

Direct download: Gradius_III_retrospective_Life_at_half-speed___Super_NES_Works_005.mp4
Category:Video Games -- posted at: 8:09am EDT

We resume a retrospective journey through the Super NES's 1991 U.S. lineup with this wonderful adaptation of the Maxis PC classic SimCity. Developed by Nintendo and Intelligent Systems, SimCity showed off a different side of the Super NES.

Also in this episode: An explanation of the change in name from Mode Seven to Super NES Works.

Direct download: SimCity_retrospective_Civic_responsibilities___Super_NES_Works_004.mp4
Category:Video Games -- posted at: 7:59am EDT