Video Works by Jeremy Parish

Welcome to Virtual Boy Works! This brief journey through the entire worldwide library of Nintendo's least-beloved system begins here, with the Mario crew's first outing on the tennis court. It's a decent game whose flaws are outweighed by its strengths—a perfect example of the Virtual Boy itself, and a great example of this series' central premise: Virtual Boy may not have been a great system, but its library was better than most people realize.

Direct download: Marios_Tennis_retrospective_Doubles_vision___Virtual_Boy_Works_2301.mp4
Category:Video Games -- posted at: 11:57am EDT

Japanese publisher Taito makes its NES debut with a pair of games that, in stark contrast to the games that immediately precede them, quite faithfully recreate their arcade predecessors rather than reinvent them. That's not a bad thing, necessarily, but given the ambitious design of the games released on either side of this duo, it does cause Taito to feel a bit behind the curve. (They'll sort it out eventually.)

Young Kevin McAllister had it rough being stuck all by himself with a house full of crooks for Christmas, but really that was nothing compared to the suffering experienced by anyone who played his game. Home Alone leads into the final run of 1991 Super NES games, and... they aren't great.

Capcom continues its diligent efforts to overhaul its arcade games for NES with a revamp every bit as admirable as Tecmo's fresh take on Rygar. A liner 1985 corridor shooter becomes a complex space labyrinth demanding patience, persistence, and a willingness to plot out some complicated connections, in effect becoming an all-new game—one diminished in history by its close proximity to Nintendo's Metroid and an unfortunate decision by Capcom USA to remove the save feature present in the Japanese release.

Direct download: Section-Z_retrospective_Tunnel_visionary___NES_Works_23045.mp4
Category:Video Games -- posted at: 11:45am EDT