Video Works by Jeremy Parish

The sequel to Pitfall! gives us an even more expansive world to explore than pioneers like Montezuma's Revenge: A system of underground caverns comprising roughly 250 screens of virtual real estate. Sure, about 50 of those screens amount to columns of empty air, but the underlying concept has merit. Pitfall II downplayed white-knuckle action in favor of unraveling the pathways and interconnections of its subterranean world in order to explore every corner, score points, and complete an objective.