Video Works by Jeremy Parish

While not as fondly remembered as its dense, dark, NES counterpart, SunSoft's portable tie-in to Tim Burton's semi-camp classic Batman movie holds up fairly well. Despite some awkward jump physics and the occasional instance of super-cheesy level design, Batman stands out as one of the better Game Boy releases we've seen to date here. It's a strong example of smart portable action game design: Good sprite and screen proportions, short enough to complete in a single sitting, and not so easy that you're likely to see the ending your first time through.

Direct download: 045-Batman_itunes.mp4
Category:podcast -- posted at: 3:43pm EDT