Video Works by Jeremy Parish

Before we continue with the Sega and Nintendo stuff, Atari deserves a brief stopover to see what the 7800 was up to for the first half of 1988. As it turns out, the answer is "not a whole heck of a lot." Happily, the one game to ship during this period—Lucasfilm Games' Ballblazer—has more than enough history and content behind it to support most of this episode before we jump into summer ’88 and, ironically, Winter Games from Epyx.

You'll notice a change in the hosting segments here, as I've begun recording them on period-appropriate media (VHS tape) for authenticity, or something. Clearly I need to iron out some bugs and get my playback head cleaned, but I'm working on it...

And yes, I made some generalizations about the relationship between Atari 5200 and Atari 8-bit computers, but I'll be going into more detail on that one of these days, when I tackle the XEGS (which technically counts as a console that debuted post-crash, sort of, making it arguably eligible for inclusion in Video Works).

Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!


I haven't forgotten my other child. Metroidvania Works has reached a weird place in its chronology, where it's kind of entangled and overlapping with NES Works—as you can see from the fact that this episode's back-up feature covers the next title that will appear on that series. Of course, the main event here is a game that never reached the U.S., so it's worth looking at here—especially given how influential it was on at least one major metroidvania work that appeared nearly two decades later.

Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!


1984 comes to an end for the Famicom with a trio of releases that American fans will recognize from the Black Box launch era of the NES. Arriving singly in 1984 rather than en masse a year or two later amidst dozens of other games with a similar visual vibe, benighted NES releases Urban Champion and Clu Clu Land stand up a bit better here. (Excitebike, of course, rules no matter what the context.)

Also this episode, Namco's Mappy brings the company's most uninspired mascot of the early ’80s to Famicom in another respectable home adaptation that flatters the Famicom hardware when held up against contemporary conversions. And that's it for Nintendo and Sega's ’84 offerings!

When NES Works Gaiden resumes later this year, we'll be in the heady days of 1985.

Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!


Two Nintendo games and two Namco (Namcot??) titles this week to bring Famicom's 1984 lineup streaking toward its finale. I'm not sure any of these games will set anyone's heart on fire here in 2021, due to (1) the kinda mundane nature of Nintendo's releases and (2) overexposure to Namco's games. But pretend you are a small child in 1984! In that context, these games are pretty great. Except Mahjong. No child wants that.


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