Video Works by Jeremy Parish

Before I dive into NES Works 1988 in earnest, it's time for me to set right a historic wrong of sorts. NES Works/Game Boy Works/et al. have focused primarily on Nintendo's legacy, but that has always been more a function of my personal time and resource limitations than any slight to Nintendo's peers in the console space. Now that I've launched my long-overdue Lynx and Game Gear retrospectives, there's no getting around the fact that the core console space deserves the same treatment as handheld gaming. And so, we rewind time about 18 months to mid-1986 this week to begin looking at the early days of the Atari 7800, the first console out of the gates to compete with Nintendo's NES in the U.S. It had a slow start, to say the least—it will only take three episodes of this length to bring these 7800 retrospectives to January 1988 in line with the current NES chronology!

It's hard to see this early 7800 lineup as serious competition to the NES—these few games feel very much like relics of an earlier era. That's because they are, of course. They're the games that would have launched alongside the 7800 in 1984 had Jack Tramiel not put the console on ice for two years. Viewed through that lens, however, the 7800's initial offerings were fairly impressive, and even in 1986 these were the best home ports available for all four of these arcade classics. Was that really the most compelling sales pitch for kids who were already immersed in Super Mario Bros. and Duck Hunt? Absolutely not! But even if timing and market realities tripped it up right off the starting blocks, the 7800 deserves respect.

Special thanks goes to Kevin Bunch of  @Atari Archive  for the hard work he's invested into sorting out the actual chronology of 7800 releases by researching magazines and newspapers of the late ’80s, allowing us to pinpoint game launches to the month. His works is far more precise than the internet's existing 7800 release info, which is generally no more specific than by year... and often the wrong year at that.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.


This episode is all about the number three: Our third Lynx retrospective, and the second of three for 1990, looking at third-party licensed titles for the year. Of which there were... four. Well, close enough.

Perhaps even more so than the first-party Atari conversions from last episode, these four games really show off the strengths of the Lynx as a platform. Not only are all four games solid and mostly faithful interpretations of coin-op hits, there are one or two that might well be the definitive home adaptations of those particular properties.

Under examination this episode: Namco's (well, GCC's) Ms. Pac-Man, Midway's Rampage and Xenophobe, and Tecmo's Rygar. An eclectic mix of old and (for the time) new. Which ones fare well and which ones fare awesomely? Only by watching this video in its entirety will you know for sure.

(Please do not be alarmed by the presence of a human face introducing each game. He means you no harm and is merely attempting to game the algorithm.)

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.


Coming on the heels of the NES's faithful home conversion of the not-so-faithful arcade localization of Kunio-kun/Renegade, we have Data East's almost-classic Karnov: The tale of a fire-breathing Russian strongman (who is actually dead) out to save the world from a dragon by toting around a ladder. A somewhat strange game in the Ghosts ’N Goblins/Wonder Boy II vein, Karnov doesn't quite hit the mark overall, but its NES conversion is surprisingly strong and includes a few welcome quality-of-life tweaks over the coin-op. As for localization, all we lost in the U.S. was the fact that main character Karnov was a big enough bastard in life to merit personal attention from the god of the Hebrews himself.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.

Direct download: Karnov20retrospective-20Rush20n20attack207C20NES20Works2023072.mp4
Category:Video Games -- posted at: 12:00pm EDT

As 1990 winds down for Game Boy Works, it's only proper to explore the major competitor that entered the Japanese market that fall: Sega's Game Gear. Where Atari's Lynx was too poorly supported and too region-specific to pose a serious threat to Nintendo's handheld dominance, Game Gear arrived just as Sega began its meteoric 16-bit ascent in the west. And this trio of Japanese launch titles—a set of arcade conversions running the gamut in terms of original vintage and play styles—demonstrates a canny understanding of what made the handheld gaming market tick. It's a strong debut showing for Sega as they positioned themselves to attack Nintendo's grip on the games industry on two fronts at once.

Special thanks to Stone Age Gamer for helping to make this series possible with their EverDrive-GG X7: https://stoneagegamer.com/everdrive-gg-x7-black.html

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.


1