Video Works by Jeremy Parish (general)

When did the lie that girls don't play video games gain credence in America? I remember seeing little nerds of all genders in arcades in the early 1980s, so that fallacy must have taken hold around the time that the Master System arrived. Certainly that would explain why these two games, both of which featured playable female casts in their original incarnations as Sega Ninja/Ninja Princess and Gokuaku Doumei Dump Matsumoto, saw their sprites replaced by men here on Master System. A weird coincidence!

However, it doesn't affect how either game plays, which is to say "pretty damn good." The Ninja delivers on the potential of Ninja Princess, presenting the same fundamental experience but with vastly smoother gameplay and all the arcade version's bonus stages restored. And Pro Wrestling may not be as good as the NES game by the same title that would ship a few months later, but it absolutely puts every other wrestling game on U.S. the console market in 1986 into a sleeper hold before pinning it for the count. 

Aw, look, I've finally picked up some wrestling lingo. I knew I could do it.

Direct download: No_girls_allowed__The_Ninja__Pro_Wrestling__Segaiden_037.mp4
Category:general -- posted at: 9:01pm EDT

An unlikely star emerges in this week's Master System episode: The Sega Sports Pad. Required for (but not bundled with!) Great Ice Hockey, this analog-ish trackball controller ultimately didn't have much purpose in terms of deliberate tie-ins, but thanks to its alternate mode it proves surprisingly effective with a number of other titles, especially shooters. Such as... Astro Warrior, this episode's B-side, which goes from being OK-ish to OK (if a bit easy) when played with the Sports Pad.

Direct download: Padded-out_content__Great_Ice_Hockey__Astro_Warrior__Segaiden_035.mp4
Category:general -- posted at: 8:59pm EDT

A pair of games based on popular media works? Well, almost. Action Fighter clearly draws its inspiration from 1970s James Bond and his transforming Lotus Esprit, but unlike James Bond 007 for Multivision, it doesn't wear the actual Bond license. It's a much better game, though. Drawing heavy inspiration from the likes of Spy Hunter and (gulp) Xevious, it turns out to be an unexpected highlight of the Master System's launch period. On the other hand, Black Belt did sport a media license... in Japan. Here in the U.S., however, Sega scrubbed all of those details clean. And I do mean "scrubbed"—rather than simply redrawing the main character's sprites, the developers gave every single component of this game a visual overhaul. It's really quite an impressive effort—and yet, the underlying work still shines through. And, because it plays as a convincing Kung Fu clone, you can understand why they went to the trouble rather than just skipping over localization and publishing some other game instead.

Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to SG-1000 Works: Segaiden Vol. I, due summer 2023. 

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! 

Arcade footage captured from MiSTer with thanks to MiSTerAddOns. Most Master System footage captured from U.S. carts running through an adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification by iFixRetro. Video upscaled to 720 with xRGB Mini Framemeister.

Direct download: Beyond_our_Ken__Action_Fighter__Black_Belt__Segaiden_034.mp4
Category:general -- posted at: 6:59pm EDT

I thought the main feature this week would be TransBot, a pretty OK shooter based on a pretty good arcade game that rectifies the failings of Orguss for SG-1000 while basically swiping the concept wholesale, but no. TransBot is fine. The main feature, however, turned out to be F-16 Fighting Falcon, a game no one would reasonably ever want to play, which does some absolutely ridiculous things with the Master System's more esoteric capabilities. Yuji Naka supposedly programmed this port, and all I can say is: What a mad man. There's also World Grand Prix, the sequel to GP World. It's a game about racing the same track over and over again because the requirements for qualifying for later tracks are human impossible to achieve. Finally, I know a video with "TransBot" in the title is bound to inspire some crass or cruel drive-by comments, so I'd like to balance things out a bit. All ad revenue generated by this video through March 15 will be donated to TransRescue.org, along with my own 4x matching donation.

Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to SG-1000 Works: Segaiden Vol. I, due summer 2023.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! 

Arcade footage captured from MiSTer with thanks to MiSTerAddOns. Most Master System footage captured from U.S. carts running through an adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification by iFixRetro. Video upscaled to 720 with xRGB Mini Framemeister.


Sega leads off its non-pack-in Master System lineup with a solid conversion of an arcade masterpiece and a respectable original title: Fantasy Zone and Ghost House. While the former suffers some compromises in the move from System 16A arcade hardware to the less powerful home console, it retails its key features, and its charming personality still shines through. As for the latter, Ghost House falls short of greatness due to its lack of content and clumsy control mechanics, but it nevertheless features a lot of fun ideas and secrets to unravel... and, like Fantasy Zone, it packs in plenty of personality, which makes it a winner. Maybe not, like, "gold medalist" winner. But at least a solid bronze.

Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to Segaiden Vol. I: The SG-1000, due summer 2023. 

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

Light gun and arcade footage captured from MiSTer with thanks to MiSTerAddOns. Most Master System footage captured from U.S. carts running with an adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification. Video upscaled to 720 with xRGB Mini Framemeister.

Direct download: Meet_cute__Fantasy_Zone__Ghost_House__Segaiden_031.mp4
Category:general -- posted at: 6:51pm EDT

Well, here we go. I've already covered Sega's first console, the SG-1000, in comprehensive (if retrospectively inaccurate at times) details. Now, here we have the sequel: The American adaptation of the Mark III upgrade to SG-1000, the Master System. Or the Sega System, if we're being strictly accurate.

Beginning with this episode, which covers the Master System hardware and its three pack-in games (or rather, two pack-in games and one built-in game), I will be focusing on the U.S. lineup until we get to the end of 1988 and Phantasy Star, bringing Sega 8-bit coverage even with NES coverage. And from there, we'll be moving in tandem into the future, juggling Nintendo and Sega retrospectives in 1989 and beyond. Please enjoy.

Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to Segaiden Vol. I: The SG-1000, due summer 2023.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! 

Light gun and arcade footage captured from MiSTer with thanks to MiSTerAddOns. Most Master System footage captured from U.S. carts running with an adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification. Video upscaled to 720 with xRGB Mini Framemeister.


A lot of shenanigans happening with the NES timeline here at the end of 1988, a situation that I'll explore more next episode. For now, it's worth noting that this episode brings us:

  1. Two games that may or may not have actually debuted in the U.S. in December 1988, and
  2. Two games from the same franchise, possibly released simultaneously by different publishers. 

Bomberman and RoboWarrior don't share much branding in common in the West, but both hail from the same germ of inspiration. 

RoboWarrior, AKA Bomber King, would branch off briefly to become its own thing under the auspices of developer Aicom, who kind of Hudsoned Hudson here by creating a variant of that company's franchise and then claiming it as their own. Sort of. Except that outside of Japan it was reskinned into someone else's thing. It's complicated. Othello, however, is not complicated. 

This is the fourth time this channel has looked at an Othello game. You know the drill. 

Production note: NES footage captured from  @analogueinc  Mini. Arcade footage captured from MiSTer FPGA cores; special thanks to  @MiSTerAddons . Video upscaled to 720 with XRGB Mini Framemeister.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Certain tiers also have access to monthly exclusive episodes, PDFs of Works-related books, and even physical copies of upcoming book releases!


It's the most wonderful time of the year: Time for a Castlevania retrospective. As NES Works 1988 winds down, Halloween 2022 seems like the perfect time for a proper look back at Castlevania II: Simon's Quest, one of the most ambitious and frustrating games of the NES era. The second of the NES's "weird sequels," Simon's Quest combines a lot of different influences and ultimately does a lot to define the series' future... even if it would take a while for the series to realize it. In the meantime, NES kids had a whole lot of Nintendo Power coverage to help them solve Dracula's so-called "riddle."

P.S.: I am aware that this video rendered with a caption error that I missed. Adobe Premiere happens.

Production note: NES footage captured from  @analogueinc  Mini. Arcade footage captured from MiSTer FPGA cores; special thanks to  @MiSTerAddons . Video upscaled to 720 with XRGB Mini Framemeister.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!


One of December 1988's all-timers arrives this week, and while it may not be the best-remembered of the bunch (not when the other two big releases belonged to huge ongoing franchises), but I'd argue that it's the best and most polished. It's also the most fearless; Bionic Commando didn't so much ask players to learn an entirely new style of platform gaming as demand it as the price of entry. But once you got a handle on the grappling mechanics, Bionic Commando played like nothing else on the system, becoming a fast-paced action game with breezy, high-speed action through a dozen stages linked by an interesting narrative and well-conceived adventure gameplay flow. It remains the gold standard for grapple-based action gaming to this day, and for good reason: It rules.

Production note: NES footage captured from  @Analogue  Mini. Arcade footage captured from MiSTer FPGA cores; special thanks to  @MiSTer Addons . Video upscaled to 720 with XRGB Mini Framemeister. Audio unfortunately suffered this episode due to it being produced on portable equipment while traveling.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!


Two games about American youths wasting their lives. Two games with various ties to Atari. Coincidence? Yes, actually. Sometimes, this stuff just happens.

Skate or Die! may bear the Ultra Games branding, but it really owes its existence to Electronic Arts—and ultimately, to the former Epyx crew that EA hired up when Atari Corp. sabotaged that company.

And while Paperboy for NES comes to us from Mindscape, the original game debuted in arcades under the Atari Games label, only to be converted to NES by Tengen (AKA Atari Corp.), who was also filing charges against Nintendo and pilfering documents in order to attempt to sabotage THAT company. It's like poetry... it rhymes.

Production note: NES footage captured from  @Analogue  Mini. Video upscaled to 720 with XRGB Mini Framemeister.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!


In this episode, I learned that the Power Pad is not really designed for use on hardwood floors. Bring back that deep-pile ’70s shag, baby. My feet are killing me.

Super Team Games gives us the last of Nintendo's casual-appeal titles for 1988. There's still one final Nintendo-published game for the year, but it's kind of the opposite of casual-appeal—really, the closest Nintendo themselves ever got to "git gud" difficulty on NES. But Super Team Games is meant for small people to pretend to exercise with, or for big people to be uncomfortably intimate with.

As for the headline feature, Blades of Steel, it's an even more casual-appeal approach to hockey than Nintendo's Ice Hockey. You don't have to make any meaningful choices in this game besides deciding when to shoot for the goal... and how hard to hammer the punch button during player-versus-player fights.

Production note: NES footage captured from  @Analogue  Nt Mini. Video upscaled to 720 with XRGB Mini Framemeister.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!


This week we have a pair of perfectly tolerable games that seemingly no one remembers. Yes, by late 1988, the NES library had grown sufficiently large that it could contain games beyond "brilliant" and "execrable"—works of competent mediocrity doomed by their lukewarm nature to be relegated to the dustbin of obscurity.

Cobra Command takes a mundane auto-scrolling shooter and turns it into a Choplifter-inspired adventure with a touch of exploration and puzzle-solving. A fine start! But utterly relentless in its difficulty level and saddled with some very strange, almost "sticky" controls. It's fine, almost good, but it just misses the mark.

Meanwhile, Anticipation offers inclusive thrills (if you are a preppy, 30-something Caucasian) and demands you deduce the nature of premade connect-the-dots puzzles before your competition does. It's fine. It exists, and it rounded out the NES library with more family-friendly board games. But does anyone want to play it today? I can't imagine.

Production note: NES footage captured from  @Analogue  Nt Mini. Video upscaled to 720 with XRGB Mini Framemeister.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

Direct download: Cobra_Command__Anticipation_retrospective__White_flight__NES_Works_097.mp4
Category:general -- posted at: 8:12pm EDT

You come at the king, you'd best not miss. In this case, they've come at Godzilla, the King of Monsters, and stolen his horrible little son Minilla. I personally would be happy to let Minilla languish forever in captivity, but parental instincts run deep even for a skyscraper-sized atomic-powered dinosaur... and the result is one of the best Game Boy puzzle action games to date. So, hey, thanks for existing, Minilla. I guess.

On the import tip this episode: Nekojara Monogatari, another of Kemco's reworkings of the Shadowgate engine into a role-playing adventure game. This one has a theme of kitty cats. It has never been fan-translated, a state of affairs I would love to see resolved; it's a pretty neat little game, from what I can tell.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Books coming soon.


The SG-1000 didn't have much going on during 1986, with Sega's attention focused primarily on the shiny new Mark III console, but what little did make its way to the older console was pretty strong. After an indifferent shrug of a vintage-style single-screen arcade-format MSX port with Compile's C-So!, we get to the good stuff: ASCII's The Castle and Compile's Gulkave.

The former, also an MSX port, is a game so demanding and expansive Sega had to bust out the cartridge format again. The Castle simply wouldn't fit onto a MyCard. And as for Gulkave, you may have trouble believing it fit onto the SG-1000, period. Definitely Compile's swansong for the platform, and the culmination of several years of development work for this hardware and architecture, and unsurprisingly a highly sought-after collector's piece.


The NES's 1988 lineup begins with the debut of a gaming legacy. Renegade gave us both the River City/Kunio franchise AND the Double Dragon franchise, and given what lies ahead in the near future for both NES and Game Boy, we definitely need to have a look into the origins of these brawly species. Special thanks this episode to Steve Lin and the Video Game History Foundation.


Squaresoft returns with its second game, and its second game to feature 3D tech. This one's a little different than The 3-D Adventures of WorldRunner, though, even if what we saw in American worked the same. Ah, the rabbit hole of Japan-only Famicom add-ons!

Rad Racer marks the beginning of many things, from the Famicom 3-D System to the career of mad RPG genius Akitoshi Kawazu, but it also brings us to the end of an era. Pour one out for pixellated box art, friends.

Video Works is funded through Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.


America's most undying game show makes its handheld debut, simplifying the TV show's format and rules for head-to-head portable play. It also simplifies the TV theme to a single audio channel. While barely passable as a work of programming, the fundamental appeal inherent in the show's mix of luck, strategy, and word puzzles allows this to be a mildly diverting little cartridge regardless.


With Super Mario Odyssey just around the corner, now seems a perfect time to look back to Mario's first 3D adventure: Super Mario 64 for Nintendo 64. This, the first part of a multiple-entry retrospective, explores the game's relationship to the platform and the lengths to which it goes to make the intricacies of navigating three-dimensional space intuitive for all players.


Irem's classic shooter series makes its debut on a Nintendo home console at last with a remixed conversion of R-Type II. And it's… OK. Riddled with slowdown and hilariously unfair, Super R-Type really has quite a lot in common with Gradius III. Not a terrible game, but a little bit of a letdown.

Direct download: Super_R-Type_retrospective_Bydo_your_time___Super_NES_Works_008.mp4
Category:general -- posted at: 8:01am EDT

The Super NES gets its very first RPG, borrowed from the European PC scene, and it's pretty weird! Intriguingly weird, but weird all the same. For example: it's a 3D RPG that uses a flat scrolling visual effect but doesn't make use of Mode 7. What a strange little adventure.

Direct download: Drakkhen_retrospective_Hak_hak_n_slash___Super_NES_Works_007.mp4
Category:general -- posted at: 7:59am EDT

The penultimate NES release of 1986 finds Data East once again struggling to find its voice as a console publisher. Karate Champ takes a seminal arcade release and turns it into an NES dud best forgotten, despite appearing on the surface to be a largely faithful conversion. It's all in the details....

Direct download: Karate_Champ_retrospective_Weak_jab___NES_Works_034.mp4
Category:general -- posted at: 8:51am EDT

The NES gets its third third-party title, its second wrestling game, and yet another trash fire to burn away into the night. This may be the worst NES release yet thanks to its bizarre and poorly handled rendition of pro wrestling. But at least it gave us some memes.

Direct download: Tag_Team_Wrestling_retrospective_The_NES_gets_jobbed___NES_Works_029.mp4
Category:general -- posted at: 7:43am EDT

The NES's second third-party release came to us courtesy of the same companies behind M.U.S.C.L.E., but thankfully it wasn't quite so dire. It's certainly not great, but there seems to have been a modicum of competence and even creativity behind it — this, despite its basis in another anime license.

Thanks to Steve Lin for use of the boxed copy of the game!

Direct download: Chubby_Cherub_retrospective_Fallen_angel___NES_Works_028.mp4
Category:general -- posted at: 7:42am EDT

The NES gets its very first game from a third-party publisher, and... it really makes you pine for relative classics like Urban Champion and Stack-Up. TOSE and Bandai assault the sense with this vaguely wrestling-like brawler based on the M.U.S.C.L.E. Things toyline and Kinnikuman anime. The Nintendo Seal of Quality finds itself stretched to the breaking point in its very first outing.


While far from perfect (check out that abominable frame rate!), this adaptation of Capcom's popular platformer based on Disney's DuckTales cartoon is without question the best NES-to-Game Boy conversion we've yet seen on Game Boy Works. Demonstrating smart choices in terms of sprite art, level design, and mechanics, it's a fantastic port hampered only by a few instances of iffy programming. Once again, Capcom gets it when it comes to Game Boy.


Wrapping up Game Boy Works' solid month of sports titles, we have the most leisurely of the bunch: Data East's Side Pocket. Despite lacking a few features found in other ports of the game, this is a well-crafted take on billiards — albeit quite an unforgiving one.

Direct download: Side_Pocket_retrospective_Add_to_cue___Game_Boy_Works_087.mp4
Category:general -- posted at: 7:38am EDT

Created by Human Entertainment and following on the heels of Nintendo's Pro Wrestling and the legendary Fire Prowrestling franchise, HAL Wrestling is regarded by some as the high point of pro wrestling games on Game Boy. There are plenty more to come, though, so it looks like the genre peaked early…

Direct download: HAL_Wrestling_retrospective_A_Human_work___Game_Boy_Works_086.mp4
Category:general -- posted at: 7:37am EDT

As a preface to Good Nintentions 1986, here's a look at an early 1986 game thaaaaat never actually came to the U.S. on NES and is therefore ineligible for normal coverage. Yes, it's Konami's The Goonies, the oddly missing link to The Goonies II that Americans only ever saw on PlayChoice-10.

Direct download: Good_Nintentions_Gaiden_Episode_04_The_Goonies_Konami_1986.mp4
Category:general -- posted at: 8:17am EDT

The NES gets its very first rendition of American football — and on launch day, too! All thanks to Irem, who provide the second third-party Black Box title with this conversion of the arcade game by the same title. It's not a straight port, though, adding an entirely new aspect to the game, as well as a multiplayer mode.

Direct download: Good_Nintentions_015_10-Yard_Fight_Irem_Nintendo_1985.mp4
Category:general -- posted at: 8:05pm EDT

The arcade classic makes the trip from NES to Game Boy with all the grace of a young child skipping his training wheels period to ride a mountain bike into traffic. This portable adaptation of a solid console port of a coin-op great totally misses the mark, with terribly compromised gameplay and some gratingly out-of-tune music.


There's not a lot to say about 1985's third and final NES light gun shooter, so after a brief look into Hogan's Alley this episode digs a bit into how the sausage is made — both in terms of how the NES Zapper worked, and what it takes to get the best possible footage of its games.

Please consider supporting the Good Nintentions video project at www.patreon.com/gamespite, and be sure to visit www.goodnintentions.com for more on these games (including high-quality photography and scans)!

Direct download: Good_Nintentions_007_Hogans_Alley_Nintendo_1985.mp4
Category:general -- posted at: 12:00pm EDT

Game Boy World 1990 Vol. I comes to a close with the first game of the year's second half... and, alas, the first game published by LJN. I know they can't all be winners, but this one takes losing a little far...

Game Boy World is taking a hiatus for a few months. It'll return later this year, though! In the meantime, look forward to videos about games on other systems.

Direct download: Game_Boy_World_065_The_Amazing_Spider-Man_Rare_LJN_1990.mp4
Category:general -- posted at: 11:00am EDT

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