Video Works by Jeremy Parish

1985 starts the Famicom on some familiar footing with a couple of future Black Box releases (one great, one meh); two shooters previously seen on SG-1000; and a Commodore 64 conversion from Hudson that would show up on NES under the aegis of its original publisher. No big surprises here (including the apparent Nintendo debut of TOSE, and the fact that the games previously seen on SG-1000 fare a lot better on Famicom), but that won't be the case for long. By the midpoint of 1985, the Famicom library will look wildly different from the NES's as more third parties (and, specifically, more third parties of wildly variable quality) stake their claim on NES.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

Production note: Footage in this episode was captured from an  @Analogue  Nt Mini via RGB out. Video upscaled to 720 with xRGB Mini Framemeister and  @Retro Tink  5X.


Sega's 8-bit family goes on a diet this episode, with the SG-1000 media format suddenly slimming down from chunky cartridges to the svelte MyCard format, a credit card-sized chip that was so well-received that Hudson ripped it off wholesale for their PC Engine/TurboGrafx HuCards. Of course, this is really just a cosmetic change; the SG-1000 wouldn't enjoy proper technical enhancements until later in 1985 with the arrival of the Mark III. (Well, that was probably later in 1985; as this episode once again explains, Sega did a godawful job of tracking SG-1000 software launch dates.) As for the games, well... we're right on the cusp of the MyCard renaissance, but this is a pretty unimpressive lot. Another version of Othello for those who didn't buy a Multivision (so, basically, everyone); possibly the first-ever Japanese console adaptation of Taito's Space Invaders (possibly in that Nintendo's might have come first, maybe? Again, awful launch date tracking); and a well-meaning but unwieldy clone of Irem's Kung-Fu.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

Production note: SG-1000 footage in this episode was captured from a combination of Sega SG-1000 II (RGB amp mod by  @iFixRetro ) and  @Analogue  Mega Sg with card adapter module and DAC. Video upscaled to 720 with xRGB Mini Framemeister and  @Retro Tink  5X.


Sega winds down the cartridge format for SG-1000 in favor of a new media type, and this corner of the console library unfortunately wheezes to a half-hearted ending. Somehow, Sega even managed to completely squander Konami's brief show of support for the platform by turning in a pair of clumsy arcade conversions in the form of Shinnyuushain Tooru-kun (aka Mikie) Hyper Sports (a cousin to Track & Field). On the other hand, GP World does at least innovate a little bit in SG-1000's well-trodden racing lineup, and Tekhan's Star Force puts in a respectable showing, even if it's not quite up to the standards set by Hudson's Famicom/NES conversion.


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