Video Works by Jeremy Parish

This week we hit on the two most expensive games for the SG-1000. Every console's gotta have at least one of them, right? The ultra-rare collector's chase piece that hits the brakes on any reasonable dream of ever owning a complete set? In this case, those disasterpieces are Space Slalom, a mere slip of an almost-racing game, and Pachinko, the pachinko sim so busted they recalled it. Yes, the great console gaming tradition of incredibly expensive games also being incredibly undesirable for gameplay purposes really begins here, with the SG-1000. On the plus side, there's also Zippy Race, a pretty good conversion of a minor Irem arcade hit, and Exerion, a Jaleco arcade port that tries really hard, bless its heart.

And that wraps it up for 1983! Next up: 1984, surprisingly enough.


Sega has always been an arcade powerhouse—even now, they run arcades in Japan. They've become fan destinations for more than just playing games; I bought taiyaki in the shape of the Sega logo at their Akihabara location a year ago. And this episode showcases just how heavily Sega plowed the arcade-to-home conversion furrow from the very start, with four games based heavily on arcade properties or concepts:

  • Sega Flipper, arguably the first true arcade-style video console pinball game;
  • Pop Flamer, a port of a weird Jaleco coin-op;
  • Pacar, a sequel in all but name to Head On; and
  • Sega-Galaga... which is just Galaga, but for Sega.

They're not all winners, but they're mostly good! Just pretend Pop Flamer never happened. That game could never live up to its delirious box art, anyway.


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