Video Works by Jeremy Parish

The road to NES Works begins here!

It's difficult to know what the year 2021 has in store for us, but you can at least look forward to one constant (fingers crossed): This comprehensive deep dive into the Sega 8-bit catalog. Beginning this week, most of my effort for much of 2021 will be focused on exploring the history of the Sega SG-1000 before rolling into the American Master System launch, bringing these compact Sega overviews into line with NES Works 1988 (which we'll still be checking in on from time to time!). I'll also be producing extremely brief summaries of the Famicom games released in Japan in parallel to these SG-1000 titles throughout 1984 and ’85, all the way through the American NES launch.

This episode kicks things off with an overview of the Sega SG-1000's launch, which happened to fall on the same day as the debut of Nintendo Famicom, and the hardware itself. Special thanks for this series to: Omar Cornut, segaretro.org, and Analogue Co.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.

Direct download: Sega_SG-1000_retrospective__The_real_family_computer__Segaiden_003.mp4
Category:Video Games -- posted at: 9:15am EDT

In the year 198X, an elite American ex-soldier traveled into the jungle for a stealth mission that ended in a showdown with a Soviet HIND-D helicopter. Sound familiar? No, this isn't Metal Gear (that's next episode), but instead a game based on a film that very clearly has served as a primary text for Hideo Kojima through the years: Rambo, aka First Blood Part II. Rambo for NES is widely reviled as one of the worst games ever released for the platform. Not only is this a factually incorrect perspective, it grievously sells short the actual ambition behind this game—not to mention the many ways in which it actually pushed the envelope of NES releases (thanks in large part to the lengthy delays that its own inspirations, Zelda II and Castlevania II, suffered en route to their U.S. localizations).

Rambo is a long way from being a great game, but it's a game that makes a sincere effort to do something interesting with a licensed property. It trips over its combat-bootlaces more often than not, but you definitely have to respect the hustle... especially within the context of its original release window. And "context" is what this video series is all about.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.

Direct download: Rambo_retrospective__Stallone_in_the_dark__NES_Works_079.mp4
Category:Video Games -- posted at: 9:11am EDT

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