Video Works by Jeremy Parish

This first of a multi-part look back at the original U.S. release of Final Fantasy IV explores the history behind the game and the significance of its innovative combat engine, the Active-Time Battle System.


A fascinating bit of Super NES technology fails to match its one-of-a-kind visual approach with equally unique gameplay. There are probably worse racers on the system, but R.P.M. Racing feels particularly disappointing given the unconventional graphical approach it takes and the impressive legacy that lay ahead for developer Silicon & Synapse. It one-of-a-kind bit of tech for Super NES, and it includes the system's first custom level creator complete with battery back-up, but it just isn't fun.


One of gaming's greatest legacies gets its kickoff here... but it's not quite a slam dunk. More like a weak fly to left field. Um. Football? Yes.


Tengen scored a hit with its home rendition of Atari Games' arcade classic Paperboy, so naturally they wasted no time following up on it. But was this sequel really necessary? Did Tengen improve on a masterpiece, or merely spin their wheels? Find out by watching this video... next time you drop by my apartment unannounced to raid my pantry for cereal.


1