Video Works by Jeremy Parish

Beyond the initial trio of Compile-developed shooting games for SG-1000, we have the next four titles in the platform's library, all released on some indeterminate date in 1983. While they do help diversify the system's lineup to include something beyond shooting and combat, none of these releases manage to be particularly inspiring nearly four decades later—and one game in particular, which should have been this week's big triumph, misses the mark so badly it's best forgotten about. I promise things will get better from here, though!

Special thanks for this series go to Omar Cornut, the Game Developers Research Institute,, and Analogue Co.

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